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Society of
Young Travelers
Create the journal
The made-to-measure travel journal for kids

From passenger to traveler.

7
  • With their name, for their age, along your route
  • Games, missions and pages to tell, from departure to return
  • Large A4 with spiral binding, designed and printed in Germany

illustrations
of the main character

104+ pages

For every moment of the trip

For “are we there yet?” in the car, for the third day of rain, for the evening when there’s so much to tell. It opens wherever you are and lasts as long as you need.

A boy with the journal on his knees looks at the sea from the car window.
observation games

In the car to the sea

The trip becomes a hunt: “are we there yet?” becomes “I saw it!”.

A girl solves a game in the journal at the restaurant table, as the pizza arrives.
five-minute games

At the restaurant, waiting for pizza

Just long enough for the pizza to arrive.

A girl with the journal open looks at a shell under the beach umbrella.
a discovery a day

Under the beach umbrella

A mission to do right there, with your feet in the sand.

Two kids and their dad play in the journal at the campsite table, next to a lantern.
games to play together

After dinner, at the campsite table

Dice, a pencil and a dad to beat.

A girl draws in the journal lying on a cushion, while it rains outside.
games that last an hour

A rainy afternoon

Plans fall through? The afternoon flies by anyway.

A boy writes in the journal in bed, by the light of a small lamp.
the diary page

In the evening, before bed

Two lines and a drawing: the day told in their own words.

A girl completes a picture bingo in the journal, on the airplane tray table.
tray-table games

On the plane

The hours of the flight go by on a fold-down tray table.

A boy plays dot-to-dot and picture sudoku in the journal in a mountain cabin, next to a hot chocolate.
quiet games

In the cabin, after skiing

Red cheeks, hot chocolate and the day’s page to fill in.

A girl with the journal under her arm discovers a carved detail on a city doorway.
missions of discovery

Around the city

The grown-ups read the guidebook. She finds what the guidebook doesn’t say.

A girl shows the journal open at the certificate and checklist page, on the way home.
a keepsake of the trip

The day you go home

You go home with a full book and their name on the certificate.

Create the journal for the sea →

What the grown-ups don’t see

Welcome to the Society

Six young travelers are sure of one thing: in every place there’s something the grown-ups miss. On the first page is their invitation: join the Society, as the seventh.

  • Mila
  • Leo
  • Ben
  • Your place in the Society: the main character
  • Ada
  • Nora
  • Emil
1

The invitation

The book opens with their name and a group photo: the spot in the middle is theirs.

The welcome page: “Hi, Giulia! You’re invited to the Society of Young Travelers”, with the photo of the six friends and the free spot
2

A mission a day

Every day a different friend is the guide and gives a mission, to do right where you are.

The opening of day 4, in Sanremo: Mila gives the mission “Look for the strangest shell on the beach”
3

The certificate

When you get home, the Society names them an official traveler, with the stars earned on the trip.

The traveler’s certificate with the name, the heads of the six friends and the stamps of the stops

Inside the book

Every day of vacation has its own chapter, with the name of the place you’re in: discover, play, tell.

Every day
  1. Discover

    the friend of the day’s mission and the map of the new place

  2. Play

    the bingo with the things of the place and the day’s games

  3. Tell

    the journal page, with a prompt to get started

and tomorrow we set off again

Flip through some pages

Count the cars: eight rows of vehicles to count from the window
Count the vehicles
Letter by letter: one thing for each category starting with the letter
Letter by letter
The final rankings: eight podiums to fill in together on the way home
The trip rankings
The Fréjus bingo: things to spot on the beach
Bingo of the day
The map of Paris on a double page
Paris up close
The map of the trip from Turin to Fréjus, Paris and Europa-Park
The map of the trip
Sudoku with pictures instead of numbers
Picture sudoku
Geometric maze with the starfish and the bottle
Mazes
The crossword with clues about your trip
The travel crossword
Tangled wires: each food to its animal
Tangled wires
Jetpack: jumps from dot to dot to grab the objects
Jetpack
Find the odd one out among the little animals
Find the odd one out
Count the objects on the beach
Count the objects
Find the pairs: polaroids and surfboards
Find the pairs
Spot the difference at the beach
Spot the difference
Big illustrated maze in the forest
The illustrated maze
Homeward Bound: rules and map for the last day
Homeward Bound
City missions: an illustrated map over two pages
City missions
Build the robot: the jeep collects the parts across the double page
Build the robot
The opening of day 4, in Sanremo: Mila gives the mission “Look for the strangest shell on the beach”
The opening of the day
The journal page of the day, in Fréjus
Journal of the day
Draw: the flags to color
Draw!
The best and the worst of the day
The best and the worst
What I ate: the plate to draw
What I ate

And much more!

Two board games, inside the book

We invented them ourselves, and you can only play them here. A double page, two dice, a pencil: a game lasts an evening, and the whole family can play.

The Doge has decided: a captain is needed. Set sail from Venice, beat the pirates, open the chests and challenge the Gran Bissa in its lair.

  • Roll the die and sail: every sea has its own rules.
  • Fight with dice against pirates, the Kraken and the Gran Bissa.
  • 18 treasures to discover in the chests.
  • Kraken
  • Pirates
  • Gran Bissa
  • Wrecks
The Mare Mostrum guide: ship’s log, combat, sailing
The hex map of Mare Mostrum, from Venice to Candia

The Society entrusts you with a piece of free land: build the city where every neighborhood has everything a few steps from home.

  • Two dice decide what you build and its shape.
  • Strange monsters and nature’s whims put the project to the test.
  • Neighborhoods count when they have all five areas.
  • Living
  • Learning
  • Playing
  • Meeting
  • Services
The city handbook: the five areas, the shapes, monsters and events
The grid map of the city by the sea

Next to the other books for the trip

The journal is born from your trip, so it lasts until you’re home.

Activity books

the same for every trip, finished by the first afternoon

Summer workbooks

useful, but they feel like school

Fill-in journals

lovely blank pages, and no prompt to get started

Books with their name

the name changes, the story stays the same

Tablets

they keep kids quiet, but the trip goes by outside the window

Made to measure, in three ways

Main character
Generated photo of a boy with curly brown hair, turquoise glasses and a blue T-shirt The same boy, illustrated flying with a jetpack

For the one who uses it

Their name on the cover, their portrait drawn from a photo, their travel companions, even the home you leave from.

Difficulty
The same starfish maze, for ages 6–8

For their age

The same games at every age: the grids, the amounts and the difficulty change. Real challenges, just hard enough.

Places
The Fréjus bingo: windsurfing, sandcastle, surfer…

For your trip

The theme decides the drawings; the stops decide the bingo, maps and missions. The Sagrada Família only shows up in Barcelona.

Ready in three steps

  1. 1

    Tell us about the trip in two minutes

    Name, age and a photo (or two lines of description). Then theme and days; the stops, if you already know them.

  2. 2

    We put it together, by hand

    Games, maps and texts come from your trip. We choose the pictures and check every page by hand; only the portrait is drawn from the photo with the help of AI.

  3. 3

    At home, ready for departure

    It arrives in 8–10 business days, printed and spiral-bound. In the suitcase you only need a pencil and two dice.

  • Designed and printed in Germany
  • A single copy, with their name
  • 135 g paper for pencils and colors
  • A spiral that lies flat

How much is in their journal?

More days, more pages. More stops, more maps. The price follows the pages.

  • A weekend

    • 43 game pages
    • 2 map pages
    • 7 journal pages

    88 pages

    49 €

  • A week of capitals

    • 73 game pages
    • 18 map pages
    • 22 journal pages

    130 pages

    52 €

  • Two weeks at the sea

    • 96 game pages
    • 6 map pages
    • 45 journal pages

    172 pages

    56 €

  • Two weeks on the road

    • 103 game pages
    • 30 map pages
    • 46 journal pages

    204 pages

    59 €

Create their journal

It only takes two minutes. Best to order two weeks before you leave.

FAQ

How much does it cost?

It depends on the pages: €49 up to 100, then €1 for every 10 extra pages, up to €59. Shipping is extra and depends on the country.

When does it arrive?

In 8–10 business days: every journal is put together and printed just for you, as a single copy. Best to order two weeks before you leave.

What is it like?

A4, 135 g paper and a 300 g cover, metal spiral: it lies flat, even on your knees in the car. Designed and printed in Germany.

My child can’t read yet: is that OK?

Yes. Every instruction is one sentence with a picture next to it, and for the little ones the games are played with pictures. Reading them together is part of the game.

We don’t know all the stops yet.

The theme and the days are enough. Every stop you add becomes maps, bingo and missions.

Two or three kids are coming.

One journal each, each for their own age and with their own name. The two board games can be played between siblings too.

What do you need to play?

A pencil, a few colors and two dice.

I have a gift code.

Enter it in the last step of the form.

What is the photo for?

Only to draw a main character who looks like your child, and we delete it as soon as the journal goes to print. If you prefer, two lines of description are enough.

Do you use artificial intelligence?

Only to draw the main character from the photo. We design the games, maps and texts ourselves, and we put together and check every journal by hand, page by page.

And after the trip?

A book full of their marks remains, to open again in ten years.

Society of Young Travelers

Their trip deserves a journal.

The name, age and days are enough. The rest can be added along the way.

Create their journal

in time for your next trip