
In the car to the sea
The trip becomes a hunt: “are we there yet?” becomes “I saw it!”.
illustrations
of the main character
104+ pages
For “are we there yet?” in the car, for the third day of rain, for the evening when there’s so much to tell. It opens wherever you are and lasts as long as you need.

The trip becomes a hunt: “are we there yet?” becomes “I saw it!”.

Just long enough for the pizza to arrive.

A mission to do right there, with your feet in the sand.

Dice, a pencil and a dad to beat.

Plans fall through? The afternoon flies by anyway.

Two lines and a drawing: the day told in their own words.

The hours of the flight go by on a fold-down tray table.

Red cheeks, hot chocolate and the day’s page to fill in.

The grown-ups read the guidebook. She finds what the guidebook doesn’t say.

You go home with a full book and their name on the certificate.
Six young travelers are sure of one thing: in every place there’s something the grown-ups miss. On the first page is their invitation: join the Society, as the seventh.








The book opens with their name and a group photo: the spot in the middle is theirs.
Every day a different friend is the guide and gives a mission, to do right where you are.
When you get home, the Society names them an official traveler, with the stars earned on the trip.
Every day of vacation has its own chapter, with the name of the place you’re in: discover, play, tell.
At the startthe Society’s invitation, the itinerary, the map of the trip
Discoverthe friend of the day’s mission and the map of the new place
Playthe bingo with the things of the place and the day’s games
Tellthe journal page, with a prompt to get started
and tomorrow we set off again
At the endthe memory rankings, Homeward Bound, the certificate
























And much more!
We invented them ourselves, and you can only play them here. A double page, two dice, a pencil: a game lasts an evening, and the whole family can play.

The Doge has decided: a captain is needed. Set sail from Venice, beat the pirates, open the chests and challenge the Gran Bissa in its lair.
Kraken
Pirates
Gran Bissa
Wrecks


The Society entrusts you with a piece of free land: build the city where every neighborhood has everything a few steps from home.
Living
Learning
Playing
Meeting
Services

The journal is born from your trip, so it lasts until you’re home.

the same for every trip, finished by the first afternoon

useful, but they feel like school

lovely blank pages, and no prompt to get started

the name changes, the story stays the same

they keep kids quiet, but the trip goes by outside the window
Their name on the cover, their portrait drawn from a photo, their travel companions, even the home you leave from.

The same games at every age: the grids, the amounts and the difficulty change. Real challenges, just hard enough.

The theme decides the drawings; the stops decide the bingo, maps and missions. The Sagrada Família only shows up in Barcelona.
Name, age and a photo (or two lines of description). Then theme and days; the stops, if you already know them.
Games, maps and texts come from your trip. We choose the pictures and check every page by hand; only the portrait is drawn from the photo with the help of AI.
It arrives in 8–10 business days, printed and spiral-bound. In the suitcase you only need a pencil and two dice.
More days, more pages. More stops, more maps. The price follows the pages.
2 days · one place
88 pages
49 €
7 days · 4 cities
130 pages
52 €
15 days · one place
172 pages
56 €
15 days · 7 stops
204 pages
59 €
It only takes two minutes. Best to order two weeks before you leave.
It depends on the pages: €49 up to 100, then €1 for every 10 extra pages, up to €59. Shipping is extra and depends on the country.
In 8–10 business days: every journal is put together and printed just for you, as a single copy. Best to order two weeks before you leave.
A4, 135 g paper and a 300 g cover, metal spiral: it lies flat, even on your knees in the car. Designed and printed in Germany.
Yes. Every instruction is one sentence with a picture next to it, and for the little ones the games are played with pictures. Reading them together is part of the game.
The theme and the days are enough. Every stop you add becomes maps, bingo and missions.
One journal each, each for their own age and with their own name. The two board games can be played between siblings too.
A pencil, a few colors and two dice.
Enter it in the last step of the form.
Only to draw a main character who looks like your child, and we delete it as soon as the journal goes to print. If you prefer, two lines of description are enough.
Only to draw the main character from the photo. We design the games, maps and texts ourselves, and we put together and check every journal by hand, page by page.
A book full of their marks remains, to open again in ten years.
The name, age and days are enough. The rest can be added along the way.
in time for your next trip